WaW has little documentation for it, the tutorials out on YouTube are barely sufficient except for the stuff said by BlackJackJohnny I found his videos to be both understandable and he himself is really knowledgeable in Radiant so he's much better to watch. To be proficient at Radiant I'd say you'd honestly need to just experiment for at least 6 months testing things and pushing your knowledge in design. Hopefully they add each DLC in as I would like to mess around in specific versions of the maps such as in WaW and Asylum vs Der Riese. Everything looks also set up to be the "The Giant"/DE version of the template map.
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The only way you can get this to work is to own the game on Steam, download the custom maps, then move them from the steam workshop folder to your bo3 mods folder once they are downloaded. Wonder How To is your guide to free how to videos on the Web. Company (5 days ago) Custom zombie maps are installed through the Steam Workshop. To tell you to make a map with barely to no detailing shouldn't be a hassle maybe over a month to two if you're going with a concept that's plausible and will require changes in its development. FAQ: how to download call of duty waw zombie maps. A lot is still missing from the tools based on Chaos and Zeroy's responses when I talk to either of them. Looking at BO3 already their code is clean for the most part and you can make a dummy map with no effort as all the stripped basic stuff is there. It takes maybe a solid 2 months to understand basic concepts of both management of your assets and mapping. Modding on WaW is irritating to hell due to the number of limitations in linker, converter and the game itself.
Well here's hoping that BO3 tools and scripts are much more efficient than what it was in WaW.